Wednesday, 20 April 2016

Phemonology

My favourite games are first person games, not just for immersion but for the sense of movement. Typically for all my first person games I set my field of view very high to give myself more spacial awareness and peripheral vision but this often creates a feeling of immense speed. Games are often designed with low FOV's (around 60-70 degrees) and have a movement speed to match so at 65 FOV it feels like walking pace. However at my preferred FOV, 100-110, it feels twice as fast because the game is rendering a lot more information in any one scene. In shooters particularly I like a sense of high movement, being able to run ridiculously quick, being able to jump absurdly high and not take any fall damage. Games like Far Cry: Blood Dragon for instance takes the reasonably realistic movement and combat from Far Cry 3 and literally super charges. As tactical cyber-commando Sgt Rex Power Colt, you run faster than cars, jump over houses and dive off mountains straight into the ground and be none the worse for wear. While there is a definite disconnect between my own body an that of the characters, my eyes feel like I am hurtling forward at many miles an hour and vertigo kicks in when looking over a cliff face. So even a game as unrealistic as Blood Dragon can still elicit real world feelings.

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